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Arcane/Fire Build 2: This is very similar to the build above, but you will be using a mix of swg credits arcane spells like arcane blast and missiles, and fire spells like fireball and scorch instead of just arcane damage.
Arcane Frost: I personally don't care for arcane frost that much because so much of the good talents in the frost tree are far down, and frost is much weaker compared to fire unless fully buffed.
You will be able to pull off huge crits with Spell-power/Ice Shards and have more control over opponents than arcane/fire. But since it relies on shatter and freeze you won't find it very useful in raids or most groups where mobs are immune.
Deep Fire: This build will give you some of the highest PVE damage potential you can get, while maintaining sustainability. On the downside, it has very limited survivability so I recommend using it in groups and raids where you will have support protecting you.
The majority of your damage will be coming from fire spells, especially fireball. You will rarely use arcane or frost spells and you only put points in these two trees to help enhance your fire damage. The build given below has three points left which you can spend depending on what you will be playing.
If you are doing five man content and below Blast Wave and Dragon's Breath good choices, especially in outdoor areas, but if you planning on fighting elites three points in improved fire blast would be a better choice.
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